Product Description
In the intriguing quest for the Iron Thrones among the factions, you need guile and power to bid for players’ turn order, precedence in tie-breaking, additional combat strength, additional command to your war machineries, ability to swop a command after all other players, and foretelling of the next common threats. But use your power with care because everyone also needs to contribute power to repel the barbarians, and the collective efforts will either reward the top contributor or penalize the lowest contributor. Players also simultaneously assign orders to their footmen, knights, ships or siege engines – move from one region to another, attack other players, defend, support allied players formed during the game. How would you wield diplomacy and arsenal towards victory? How would you utilize different troupes’ strengths & positional advantages of various regions, ports & waterway? A Game of Thrones is simply a fascinating board game for the strategists.
